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Wednesday, August 21 • 15:45 - 16:15
Essence of Play: Accessible Player Experience

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Game design has primarily resulted in the addition of accessible options and features after crucial design choices have already been made. The dearth of knowledge around HOW to develop an accessible game is a significant driver of this approach. But what if there was a way to consider accessibility from the inception of a game’s development? The AbleGamers Charity seeks to catalyze a new wave of accessible game design that focuses on the removal of access and challenge barriers to promote accessible player experience (APX).

avatar for Mark Barlet

Mark Barlet

Founder, Executive Director, The AbleGamers Charity
Mark Barlet founded the AbleGamers Charity in 2004 when his best friend saw Multiple Sclerosis take away her ability to connect with her friends in video games. In the 15 years from that moment, Mark has been the leader of a movement to change the entire industry to be more inclusive... Read More →

Wednesday August 21, 2019 15:45 - 16:15 CEST
Track 3: Living with Games