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Wednesday, August 21 • 12:00 - 12:30
Games & Learning: Didactically supported use of digital games in the classroom

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Important input and process variables as well as (learning) outcomes of digital, game-based learning were recorded in 13 classroom projects. It turns out that computer games are an effective didactic instrument, however, teachers first need to integrate it into the classroom in an effective way. The selection and duration of the game as well as the transfer from the digital to real world proved to be especially relevant for the results.

avatar for Daniela Hau

Daniela Hau

Project Manager, SCRIPT – Service de Coordination de la recherche et de l’Innovation pédagogiques et technologiques
Daniela Hau is lecturer and project manager at SCRIPT (Service de Coordination de la Recherche et de l'Innovation pédagogiques et technologiques). There she works in the Media & Information Literacy department with working and research focus on "digital game-based learning" and "media... Read More →

Wednesday August 21, 2019 12:00 - 12:30 CEST
Track 2: Learning with Games